
Of course, only characters with an eight-way air dash can perform triangle jumps. Immediately after inputting the downward air dash, throw in a j.HK for a very fast overhead attack. To perform a triangle jump, super jump and immediately input PP to air dash down, toward the opponent. Enter: The triangle jump.Ī triangle jump gives you a much quicker way of attacking the opponent from the air to get around a low guard. Capcom 2 is a pretty sluggish offense and a weak way to force him/her to guard high. Simply jumping at the opponent in Marvel vs. Generally, the safest defense is a crouching block, so most opponents will resort to it.

If you've played Street Fighter at all, you know that crouching attacks must be blocked low, and jumping attacks must be blocked high. You can use a string of wave dashes to cross the screen much, much faster than you would with ordinary dashing. Quickly tapping after the crouch cancel is tough, so use the PP shortcut for dashing to get the same effect-the input sequence would look like this: PP PP PP (repeat PP to keep up the wave dash). Once you've crouch canceled a dash, you can immediately input a second dash to perform what's known as a wave dash. That's useful, but there's a sort of hidden use to the ability to crouch cancel your dashes.

This is why you can dash toward an opponent and then quickly go to a crouch blocking stance to avoid an incoming attack.

If you tap at any point during a dash, you effectively cancel the dashing animation (this doesn't work with Blackheart). You have to dash, wait for the dash to finish and wait for the recovery animation before you can dash again.Įxcept you don't. But the downside to a dash is that after the forward hop, your character is left with a slow recovery animation. Dashing lets you quickly cover ground on the screen, which is hugely important for a rushdown offense and to escape certain projectile traps. Every character in the game can perform a simple forward dash by quickly inputting (or tap to perform a backward dash).
